Handling Server Rendering
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π¨βπΌ We don't currently do any server rendering, but in the future we may want to
and this requires some special handling with
useSyncExternalStore
.π§ββοΈ I've simulated a server rendering environment by
adding some code to the bottom of our file. First, we render the
<App />
to a
string, then we set that to the innerHTML
of our rootEl
. Then we call
hydrateRoot
to rehydrate our application.const rootEl = document.createElement('div')
document.body.append(rootEl)
// simulate server rendering
rootEl.innerHTML = (await import('react-dom/server')).renderToString(<App />)
// simulate taking a while for the JS to load...
await new Promise((resolve) => setTimeout(resolve, 1000))
ReactDOM.hydrateRoot(rootEl, <App />)
π¨βπΌ This is a bit of a hack, but it's a good way to simulate server rendering
and ensure that our application works in a server rendering situation.
Because the server won't know whether a media query matches, we can't use the
getServerSnapshot()
argument of useSyncExternalStore
. Instead, we'll leave
that argument off, and wrap our <NarrowScreenNotifier />
in a
<Suspense />
component with a
fallback of ""
(we won't show anything until the client hydrates).With this, you'll notice there's an error in the console. Nothing's technically
wrong, but React logs this in this situation (I honestly personally disagree
that they should do this, but π€·ββοΈ). So as extra credit, you can add an
onRecoverableError
function to the hydrateRoot
call and if the given error
includes the string 'Missing getServerSnapshot'
then you can return,
otherwise, log the error.Good luck!
import { hydrateRoot } from 'react-dom/client'
const root = hydrateRoot(document.getElementById('root'), <App />, {
onRecoverableError: (error, errorInfo) => {
console.error('Caught error', error, error.cause, errorInfo.componentStack)
},
})